


Actually implementing the Dogs of War is probably the biggest obstacle to their inclusion. Although usually associated with Tilea, which is not in the Vortex Campaign, their presence could easily be justified anywhere. Rather they are a diverse company of mercenaries which draw units from nearly every faction in the game. Dogs of War are not exactly a faction as such.The Ogre Kingdoms are in the wrong direction of the map but Ogres get about a fair bit and the Skaven homeland is on the other map as well yet here they are.Albion again has only a small amount of lore but models for beings from Albion do exist in tabletop and the island is included in the Vortex Campaign map.This tweet from CA doesn't make matters much better for the Amazons either. Amazons who are mentioned only briefly in lore but would add a human faction to Lustria other than Norsca and the obscure New World colonies.The nations of Araby have already been mentioned by Creative Assembly when they acknowledged that the lands of Araby were "currently" controlled by Brettonian crusaders.In Mortal Empires, each faction is given a universal list of important settlements that they must conquer in order to win the game, including racial capitals such as Karaz-A-Karak and Altdorf.This could indicate that Queen Khalida will be the second Tomb King lord, and her faction's campaign might feature her bitter rivalry against Neferata the matriarch of the Lahmian vampire bloodline and one of the first vampires to ever exist. The city of Lahmia is present in Mortal Empires as a ten-slot settlement, and Lybaras exists in the same province.The Black Pyramid of Nagash is present in both campaigns as a ten-slot settlement - in Eye of the Vortex, it also produces the ritual component MacGuffins that other races are after.He is a popular lore character and the most obvious enemy for the Tomb Kings campaign to focus on since in the lore he created them (and the Vampires) and ultimately destroys them. It is also widely speculated that Nagash may be involved with the Tomb Kings.Confirmed on December 19th The Tomb Kings will have Settra, Khalida, Khatep, and Arkhan available as legendary lords.

The Tomb Kings are considered a near certainty in the Southlands.The addition of Hell Pit, the seat of Clan Moulder, in Mortal Empires lends credence to the idea that Throt may show up.Throt the Unclean, one of the most twisted and ingenious Master Mutators of Clan Moulder.Deathmaster Snikch, Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin.In the Mortal Empires campaign, Skyre's start position has been quietly moved from Lustria to Skavenblight itself.This would also be a good way to introduce some units that are missing such as Ratling Gunners and Warplock Jezzails. Considered likely mainly because Clan Skyre is popular and well known (and already in the game).Ikit Claw, Chief Warlock Engineer of Clan Skyre.Although what he is best known for is losing, again and again. He is one of the best known Skaven characters in lore.Grey Seer Thanquol, one of the greatest and most infamous Grey Seers of the Under-Empire and archenemy of Gotrek & Felix.Tehenhauin, the Prophet of the Serpent God, Sotek.Would add a very different Legendary Lord to the Lizardmen roster.Oxyotl, known as "He That Hunts Unseen", a legendary and much-feared Chameleon Skink.
